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Author Topic: LazPaint Translations  (Read 96440 times)

circular

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Re: LazPaint Translations
« Reply #105 on: March 18, 2013, 03:00:42 pm »
So, how do we translate shaded map? Beleuchtet Höhenfeld? Beleuchtetes Höhenfeld?
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lainz

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Re: LazPaint Translations
« Reply #106 on: March 18, 2013, 06:01:36 pm »
Just put one and get the feedback, if there's one.

Maybe LazPaint need their own website, or at least a forum (maybe sourceforge has some forum that you can add to your current website in sourceforge - I say something like the 7zip forum), a feedback button in LazPaint that points to some feedback page. No one 'end user' will come to a programming site (I've seen only one or two in all LazPaint time..).

I've never received feedback about my translation :) Also my e-mail is not in the translated file (please don't add it :) (well, I can decide it of course), it's better for me but not for the feedback) also there's nothing in the about dialog (some programs put the info to contact the translator by email or translator website - and mostly they're broken  :-[ by time passing).

BTW mantain a forum is an incredible experience both as tedious. I held forums from more than six years, and there comes a time when it is best to give it to someone else :)

that's the best to add it on sourceforge, not so easy to give it away (?)

lainz

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Re: LazPaint Translations
« Reply #107 on: March 18, 2013, 07:17:05 pm »
PD: translations are a problematic thing, I don't know why, one of the projects I've contributed with some translations DeSmuME (desmume.org, or find it on sourceforge) currently removed translations (7 or more languages available).

They was using a bad system, translating directly from resources (something like copy and paste the .lfm and translate, but in Visual Studio). << That's terrible.

The advantage is that LazPaint uses .po, so the program will always look 'complete' also if translations are not finished.

circular

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Re: LazPaint Translations
« Reply #108 on: March 18, 2013, 11:56:28 pm »
Yeah, thanks to Lazarus including i18n  :)
Conscience is the debugger of the mind

lainz

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Re: LazPaint Translations
« Reply #109 on: March 19, 2013, 12:16:46 pm »

circular

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Re: LazPaint Translations
« Reply #110 on: March 19, 2013, 12:22:09 pm »
It needs Java. I don't have it installed because I have problems using it (with update system and with web browser integration)
Conscience is the debugger of the mind

lainz

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Re: LazPaint Translations
« Reply #111 on: March 19, 2013, 04:32:07 pm »
Ok, basically it automatically translates a po file from any language to any language.

Of course is not perfect, but can helps people don't understand english to begin a translation.

circular

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Re: LazPaint Translations
« Reply #112 on: March 19, 2013, 08:22:00 pm »
I understand
Conscience is the debugger of the mind

Chronos

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Re: LazPaint Translations
« Reply #113 on: March 19, 2013, 11:22:30 pm »
Updated Czech translation file.

circular

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Re: LazPaint Translations
« Reply #114 on: March 20, 2013, 11:44:39 pm »
Thanks. Czech translation is online.  :)
Conscience is the debugger of the mind

circular

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Re: LazPaint Translations
« Reply #115 on: March 21, 2013, 04:32:51 pm »
Deutsch translation is online.  :)
Conscience is the debugger of the mind

circular

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Re: LazPaint Translations
« Reply #116 on: March 21, 2013, 04:36:02 pm »
Here are translations left to be done :

lazpaint.ar.po : 75
lazpaint.ja.po : 111
lazpaint.ru.po : 77
lazpaint.sv.po : 107

http://sourceforge.net/p/lazpaint/code/616/tree/lazpaint/release/i18n/
Conscience is the debugger of the mind

benohb

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Re: LazPaint Translations
« Reply #117 on: June 20, 2013, 03:36:22 am »
circular..
Here is the Arabic translation

lainz

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Re: LazPaint Translations
« Reply #118 on: March 27, 2014, 06:35:46 pm »
Hi,
I'm the author of this topic, now my nick is 007 and I've updated the spanish translation for the latest svn (attached).

BigChimp

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Re: LazPaint Translations
« Reply #119 on: March 28, 2014, 11:22:54 am »
Updated Dutch translation against latest SVN (r656)
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